![]() Once the first tutorial mission is out of the way, players are given a 72 hour window to get prepared for a final conflict with the corporations after the agency. These bits of power are then used to activate Incognita, a powerful hacking program that can open up loot-filled vaults or disable security cameras, and is basically necessary in order to complete any mission you choose to accept. The agents can also collect power by either hacking certain devices or through augmentations. Each operative in your party has a limited number of actions they can complete per turn, and considering every step you take uses up an action, you’ll need to really plan out how you want each turn to go. As the name would imply, this title is all about keeping to the shadows and becoming invisible, so to speak. ![]() Unlike Firaxis’ popular franchise, though, the protagonists here don’t have the weapons to combat their enemies. If you couldn’t tell from the what I said above, much like XCOM, Invisible, Inc.
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